2009
Procedures
To render a scene using a camera:
1 Create the camera and aim it at the geometry you want to be the subject
of your scene. To aim a target camera, drag the target in the direction
you want the camera to look. To aim a free camera, rotate and move the
camera icon.
2 With one camera selected, or if only one exists in the scene, set a Camera
viewport for that camera by activating the viewport, then press C. If
multiple cameras exist and none or more than one are selected, the
software prompts you to choose which camera to use.
You can also change to a Camera viewport by right-clicking the viewport
label and then selecting Views and the camera of choice.
3 Adjust the camera's position, rotation, and parameters using the Camera
viewport’s navigation controls. Simply activate the viewport, then use
the Truck, Orbit, and Dolly Camera buttons. Alternately you can select
the camera components in another viewport and use the move or rotate
icons.
If you do this while the
Auto Key button on page 7549 is on, you animate
the camera.
4 Render the camera viewport.
To change a viewport to a Camera view:
1 Right-click the viewport label.
The Viewport Properties menu is displayed.
2 Choose Views.
The name of each camera is displayed at the top of the Views submenu.
3 Choose the name of the camera you want.
The viewport now shows the camera's point of view.
The default keyboard shortcut for camera viewports is C.
Making a camera viewport active does not automatically select the camera.
To adjust a camera by using its viewport and the Modify panel at the
same time, select the camera and then make the Camera viewport active.
As in other viewports, in Camera viewports you can opt to see a display of
safe frame areas to help you compose the final rendered output.
5200 | Chapter 18 Lights and Cameras