2009

The scene's colors desaturated using the Night shader
Lens shader: lume Night shader with Multiplier set to 0.5
You assign camera shaders using the Render Setup dialog >
Camera Effects
rollout
on page 6283 while the mental ray renderer is active.
NOTE No camera output shaders are provided with 3ds Max. You might have
access to light map shaders if you have obtained them from other shader libraries
or custom shader code.
See also:
Common Camera Parameters on page 5210
Characteristics of Cameras on page 5207
Using Transforms to Aim a Camera on page 5221
Using Clipping Planes to Exclude Geometry on page 5222
Using the Horizon to Match Perspective on page 5223
Animating Cameras on page 5225
Cameras | 5199