2009

Scale transforms have the following effects on a camera object:
Uniform Scale has no effect on a target camera, but does change the free
camera's Target Distance setting.
Non-Uniform Scale and Squash change the size and shape of the free
camera's FOV cone. You see the effect in the viewport, but the camera's
parameters do not update. Non-Uniform Scale and Squash will change the
size and shape of a target cameras icon, but have no visible effect in the
viewport.
mental ray Camera Shaders
When you use the
mental ray renderer on page 6230, you can apply shaders to
the camera used to render the scene. Specifically, you can assign shaders to
modify the camera's lens, its output, or its volume (effectively making a volume
out of the entire scene).
A dimly lit scene
5198 | Chapter 18 Lights and Cameras