2009
TIP You needn't actually delete the particles to use this method. There are
several ways to avoid this. You could set Life Span to a higher number than
the length of the animation, and then, in the Particle Age map parameters,
lower the Age #2 and Age #3 settings. Or, if you're using a local Delete
operator, you could use an
Age test on page 2958 to move the particles into
another event just before they're scheduled to be deleted. In that case, to
avoid an abrupt color change, you might want to add to subsequent events
a
Material Static operator on page 2920 with a material that uses the same final
color or map as the Particle Age map.
Interface
Particle Flow | 2929