2009
algorithm. If you render with the default scanline renderer on page 6141 instead,
no shadows appear in the rendering.
Interface
Map Size Sets the resolution of the shadow map. The size of the map is the
square of this value. Greater resolutions require more time to process, but
produce more accurate shadows. Default=512.
Sample Range When greater than zero, generates soft-edged shadows. This
value specifies the area of the map to soften, by removing portions of the map
as specified by Samples. Default=0.0.
If you set Sample Range to be greater than zero, you must also set Samples to
be greater than zero, to obtain a soft shadow effect.
Directional lights require Sample Range to have a greater value than spotlights
require.
Samples Sets the number of samples to remove from a shadow map when
generating soft shadows. Default=1.
Use Bias When on, changes the
map bias on page 8031. Increasing the value
moves the shadow farther away from the shadow casting object. Default=10.
Transparent Shadows group
Enable When on, shadow maps are saved with multiple Z-layers, and can
have transparency. Default=off.
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