2009

Interface
Enable When on, rendering uses the light shaders you have assigned to this
light. When off, the shaders have no effect on rendering. Default=off.
Light Shader Click the button to display a Material/Map Browser on page 5290
and choose a light shader. Once you have chosen a shader, its name appears
on the button.
These are the light shaders provided with 3ds Max:
LibraryShader
baseAmbient/Reflective Occlusion
baseLight Infinite
baseLight Point
baseLight Spot
Photon Emitter Shader Click the button to display a
Material/Map Browser
on page 5290 and choose a shader. Once you have chosen a shader, its name
appears on the button.
NOTE No photon emitter shaders are provided with 3ds Max. This option is for
users who have access to light map shaders via other shader libraries or custom
shader code.
5116 | Chapter 18 Lights and Cameras