2009
Overshoot When Overshoot on page 8077 is set, the light casts light in all
directions. However, projections and shadows occur only within its falloff
cone.
Hotspot/Beam Adjusts the size of a light's cone. The Hotspot value is measured
in 3ds Max units. Default=43.0.
Falloff/Field Adjusts the size of a light's falloff. The Falloff value is measured
in 3ds Max units. Default=45.0.
You can also adjust hotspot and falloff angles in a
Light viewport on page 5090
(looking at the scene from the point of view of the spotlight).
Circle/Rectangle Determine the shape of the falloff and hotspot areas. Set
Circle when you want a standard, circular light. Set Rectangle when you want
a rectangular beam of light, such as light cast through a window or doorway.
Aspect Sets the
aspect ratio on page 7914 for the rectangular light beam. The
Bitmap Fit button lets you make the aspect ratio match a specified bitmap.
Default=1.0.
Bitmap Fit If the light's projection aspect is rectangular, sets the aspect ratio
to match a particular bitmap. This is useful when you are using the light as a
projector light on page 8099.
Spotlight Parameters
Create a standard Target Spotlight or Free Spotlight. > Spotlight Parameters
rollout
The Spotlight Parameters rollout appears when you create or select a
Target
Spot
on page 5051 or Free Spot on page 5054.
Procedures
To see the spotlight cone in viewports:
The cone is always visible while the light is selected. This setting keeps the
cone visible when the light is unselected.
1 Select the spotlight.
2 In the Spotlight Parameters rollout > Light Cone group, turn on Show
Cone.
3 Select another object, deselecting the light.
5090 | Chapter 18 Lights and Cameras