2009

The user interface appears in the parameters panel, on the right side of the
Particle View dialog.
Assign Material When on, the operator assigns a material to the particles.
Default=on.
[button] Use this button to assign a material to the operator. Click the button
and then use the Material/Map Browser to choose the material. Alternatively,
drag the material from a Material Editor sample slot to the button. After you
assign a material to the operator, its name appears on the button.
Assign Material ID When on, the operator defines a material ID number for
each particle. Default=off.
Show In Viewport When on, the material is shown applied to the particles
in the viewports.
Assignment Method
The Material Static operator gives you a choice of three different methods for
assigning Material IDs to particles:
Material ID Assigns the same material ID to all particles. Use the numeric
field to set the ID value.
Cycle Assigns each particle a material ID in the range 1 to N, where N=#
Sub-Materials, in increasing sequential order. The first ID assigned is 1, then
2, then ..., then N, then 1 again, and so on.
Random Assigns each particle a random material ID in the range 1 to N, where
N=# Sub-Materials.
# Sub-Materials The highest ID number assigned to particles using the Cycle
or Random option.
In general, set this to the same number of sub-materials in the Multi/Sub-Object
material. If you set it to a smaller number, the operator will use only that
many sub-materials, starting with the first and counting upward.
NOTE The software automatically sets this value to the number of sub-materials
in the material, once only, the first time you apply the material to the operator.
Any subsequent changes in the material itself, or applying a different material to
the operator, will not change or update the setting.
Particle Flow | 2921