2009

See also:
mr Area Spotlight on page 5073
Procedures
To create an area omni light:
1
On the Create panel, click Lights.
2 On the Object Type rollout, click mr Area Omni.
3 Click in a viewport.
4 Set the shape and size of the area light in the Area Light Parameters
rollout.
While you use the spinners to adjust the size of the area light, a gizmo
(yellow by default) appears in viewports to show the adjusted size. This
gizmo disappears once you finish adjusting the value.
TIP You can use Rotate to adjust the orientation of a cylindrical area omni
light. However, no gizmo appears while you rotate the light.
To convert a standard 3ds Max light to an area light:
1 Select one or more lights.
2 Go to the Utilities panel.
3 On the Utilities rollout, click MAXScript.
The MAXScript rollout is displayed.
4 On the MAXScript rollout, choose Convert To mr Area Lights from the
Utilities drop-down list.
The Convert To mr Area Lights rollout is displayed.
5 On the Convert To mr Area Lights rollout, click Convert Selected Lights.
A MAXScript alert is displayed, that says "Delete Old Lights?" Click Yes
to delete the original light and replace it with the area light. Click No to
leave the original light in place. If you click No there are now two lights
in the scene: the original light, and the area light based on it.
Standard Lights | 5071