2009
Sky Color group
Use Scene Environment Colors the light using the environment set up on
the
Environment panel on page 6689.
This setting has no effect unless light tracing is active.
Sky Color Click the color swatch to display a Color Selector on page 391 and
choose a tint for the Skylight.
Map controls These let you use a map to affect Skylight color. The button
assigns a map, the toggle sets whether the map is active, and the spinner sets
the percentage of the map to use (when the value is less than 100%, map
colors are mixed with the Sky Color).
TIP For best results, use an HDR File on page 7334 for illumination.
The map has no effect unless light tracing is active.
Render group
NOTE If the renderer is not set to Default Scanline, or if the Light Tracer is active,
these controls are disabled.
Cast Shadows Causes the skylight to cast shadows. Default=off.
NOTE The Cast Shadows toggle has no effect when using radiosity or the light
tracer.
NOTE Skylight objects will not cast shadows in an ActiveShade rendering on page
6102.
Rays per Sample The number of rays used to calculate skylight falling on a
given point in the scene. For animation, you should set this to a high value
to eliminate flickering. A value of around 30 should eliminate flickering.
Standard Lights | 5069