2009

Top: Top view of an omni light
Bottom: Perspective view of the same light
An Omni light casts rays in all directions from a single source. Omni lights
are useful for adding "fill lighting" to your scene, or simulating point source
lights.
Omni lights can cast shadows and projections. A single shadow-casting omni
light is the equivalent of six shadow-casting spotlights, pointing outward from
the center.
When you set a map projected by an Omni light to be projected using the
Spherical, Cylindrical, or Shrink Wrap Environment coordinates, the map is
projected in the same way as it would be mapped to the environment. When
you use the Screen Environment coordinates or Explicit Map Channel Texture
coordinates, six copies of the map are projected radially.
TIP Omni lights can generate up to six quadtrees on page 8100, so they generate
ray-traced shadows more slowly than spotlights. Avoid using ray-traced shadows
with omni lights unless your scene requires this.
See also:
Lights on page 4970
Name and Color Rollout (Lights) on page 4972
General Parameters Rollout (Standard Lights) on page 5076
Intensity/Color/Attenuation Rollout (Standard Lights) on page 5083
Advanced Effects Rollout on page 5108
5064 | Chapter 18 Lights and Cameras