2009
Top: Perspective view of a free directional light
Bottom: Top view of the same light
Directional lights cast parallel light rays in a single direction, as the sun does
(for all practical purposes) at the surface of the earth. Directional lights are
primarily used to simulate sunlight. You can adjust the color of the light and
position and rotate the light in 3D space.
Unlike a targeted directional light, a Free Direct light has no target object. You
can move and rotate the light object to aim it in any direction.
A Free Direct light is used when you select a Standard sun in your
Daylight
system
on page 5139.
Because directional rays are parallel, directional lights have a beam in the
shape of a circular or rectangular prism instead of a "cone."
NOTE Direct lights are supported in a radiosity solution on page 6168 only if they
are pointed downwards, outside the boundary box of the scene geometry.
NOTE The mental ray renderer assumes that all directional lights come from
infinity, so objects that are behind the direct light object in the 3ds Max scene
will also be illuminated. In addition, with the mental ray renderer, directional lights
cannot generate area shadows, and do not work with the Beam shader (in the
lume library).
See also:
■
Lights on page 4970
■ Name and Color Rollout (Lights) on page 4972
Standard Lights | 5061