2009
Top: Top view of a target directional light
Bottom: Perspective view of the same light
Directional lights cast parallel light rays in a single direction, as the sun does
(for all practical purposes) at the surface of the earth. Directional lights are
primarily used to simulate sunlight. You can adjust the color of the light and
position and rotate the light in 3D space.
A target directional light uses a target object to aim the light.
Because directional rays are parallel, directional lights have a beam in the
shape of a circular or rectangular prism instead of a "cone."
NOTE When you add a target directional light, the software automatically assigns
a
Look At controller on page 3199 to it, with the light's target object assigned as the
Look At target. You can use the controller settings on the Motion panel to assign
any other object in the scene as the Look At target.
NOTE Direct lights are supported in a radiosity solution on page 6168 only if they
are pointed downwards, outside the boundary box of the scene geometry.
NOTE The mental ray renderer assumes that all directional lights come from
infinity, so objects that are behind the direct light object in the 3ds Max scene
will also be illuminated. In addition, with the mental ray renderer, directional lights
cannot generate area shadows, and do not work with the Beam shader (in the
lume library).
See also:
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Lights on page 4970
5058 | Chapter 18 Lights and Cameras