2009

Box Height Sets the height of the box used with the Box Intersection method.
Available only with Box Intersection. Default=10.0.
Allow Multiple Elements When on, particles can leave marks on all parts of
contact objects that contain multiple elements. When off, a particle marks
only the first element it collides with. Available only with Box Intersection.
Default=off.
Particles falling onto a two-element cylinder
Left: Allow Multiple Elements is off; Right: Allow Multiple Elements is on.
Continuous Update When on, the shape of the mark is recalculated at each
frame, according to the current positions of the particle and the contact surface.
This option can consume a great deal of CPU time. Available only with Box
Intersection.
Generate Mapping Coords. Allows correct application of the shape mark
when using a mapped material. Default=on.
If you're not using a mapped material, you can save memory by turning this
off.
Pivot Offset % Shifts the position of the shape mark along its length
dimension with respect to the pivot of the impacting particle. Default=0.0.
Range=-50.0 to 50.0.
By default, the center of the mark's length dimension coincides with the point
where the particle's pivot strikes the contact object. This setting lets you offset
the mark's position to anywhere along its length.
NOTE The width dimension and the Box Intersection's height dimension are
always centered at the intersection of the particle pivot and the contact object's
surface.
Surface Offset Specifies the distance of the shape mark above the contact
object's surface. Default=0.001.
Particle Flow | 2917