2009

Int. (Integrity) For advanced ray-traced shadows or area shadows, sets the
Shadow Integrity. See
Advanced Ray-Traced Parameters Rollout on page 5118
or
Area Shadows Rollout on page 5122.
Qual. (Quality) For advanced ray-traced shadows or area shadows, sets the
Shadow Quality. See Advanced Ray-Traced Parameters Rollout on page 5118 or
Area Shadows Rollout on page 5122.
Decay (For standard lights.) Sets the type of decay: None, Inverse, or Inverse
Square. See Intensity/Color/Attenuation Parameters on page 5083.
Start (For standard lights.) Sets the start range for decay. See
Intensity/Color/Attenuation Parameters on page 5083.
Length (For photometric lights.) Sets the Length value for Line and Rectangle
lights. See Shape/Area Shadows Rollout on page 5040.
Width (For photometric lights.) Sets the Width value for Rectangle lights. See
Shape/Area Shadows Rollout on page 5040.
Global Tint Adds a color tint to all lights in the scene except ambient light.
Click to use the
Color Selector on page 391. The tint is in addition to the global
light color, or the color of individual lights. The default setting, white, has no
tinting effect.
Global Level Increases or decreases the overall lighting level for Standard
lights. Default=1.0.
NOTE This setting, designed for standard lights, reduces the level of photometric
lights to near darkness. If you have photometric lights in your scene, leave this
setting at the default.
Ambient Color Changes the
ambient color on page 7906, the color seen in
shadows. Click to use the
Color Selector on page 391.
Lights rollout
Using Lights | 5003