2009

4 In the Collision test, designate the deflector from step 1.
5 Create a new event with the Shape Mark operator, and wire the Collision
test to this event.
6 In the Shape Mark operator > Contact Object group, designate the object
from step 1. Change the other Shape Mark settings as necessary.
Now, when the particles strike the contact object, they disappear, leaving
marks on the object.
If you want the particles to bounce after leaving marks, rather than
disappearing, use a
Collision Spawn test on page 2964 instead, and turn off
its Delete Parent check box. The spawned particles become the marks,
and the original particles remain in the first event.
7 Optionally, add a Material operator to define the surface characteristics
of the marks.
Particle Flow | 2913