2009

light object to aim it at a face on an object you pick. The light maintains its
original distance from the face. Place Highlight works with any kind of selected
object. You can also use Place Highlight with a selection set that contains
more than one object. All objects maintain their initial distance from the face.
Previewing Shadows in Viewports
You can preview shadows in shaded viewports. To do so, you must be using
the Direct3D driver (see
Graphics Driver Setup Dialog on page 7790) and your
system must have a graphics card that supports the SM (Shader Model) 2.0 or
3.0 standard.
TIP You can check whether your system supports interactive shadows by choosing
Help menu >
Diagnose Video Hardware on page 174.
Shaded viewport with no shadows
Using Lights | 4991