2009
HueColor Temper-
ature
Light source
203300 KTungsten/halogen lamp
162900 KIncandescent lamp (100 to
200 W)
122500 KIncandescent lamp (25 W)
72000 KSunlight at sunset or sunrise
51750 KCandle flame
Lighting in 3ds Max
Lighting in 3ds Max simulates natural lighting. However, standard lights are
simpler than natural lighting. Using
photometric lights on page 5005 with a
radiosity solution on page 6168 with your lights provides a better model of the
real world.
Intensity
The intensity of a standard light is its HSV Value. At full value (255), the light
is at its brightest; at 0, the light is completely dark.
NOTE See Designing Materials on page 5260 for more information about material
color and how it interacts with light intensity.
The intensity of a photometric light is set by a real-world intensity value,
measured in either lumens, candelas, or lux. See
Intensity/Color/Attenuation
Rollout (Photometric Lights)
on page 5037.
Angle of Incidence
3ds Max uses a vector from the light object to the face, along with the face
normal, to calculate the angle of incidence.
A surface is fully illuminated when the angle of incidence is 0 degrees (that
is, the light source strikes the surface perpendicularly). If the angle of incidence
4984 | Chapter 18 Lights and Cameras