2009
3 On the Main toolbar, choose Place Highlight from the Align flyout
on page 1009.
You can also choose Tools menu > Place Highlight.
4 Drag over the object to place the highlight.
When you place an
omni light on page 5063, free direct light on page 5060,
or a
photometric Free Light on page 5011, 3ds Max displays a face normal
for the face the mouse indicates.
When you place a target direct light on page 5057 or photometric Target
Light
on page 5009, 3ds Max displays the light’s target and the base of its
cone.
5 Release the mouse when the normal or target display indicates the face
you want to highlight.
The light now has a new position and orientation. You can see the
highlight illumination in shaded viewports that show the face you chose,
and when you render those views.
Place Highlight on page 1018 works with any kind of selected object. You
can also use Place Highlight with a selection set of multiple objects. All
objects maintain their initial distance from the face.
NOTE For materials, highlight rendering depends on the material's specular
properties and the type of rendering you use.
Properties of Light
This topic describes light in the real world. When you light a scene, it can be
helpful to know how light naturally behaves.
When light rays strike a surface, the surface reflects them, or at least some of
them, enabling us to see the surface. The appearance of a surface depends on
the light that strikes it combined with the properties of the surface material,
such as color, smoothness, and opacity.
Materials on page 5260 let you specify the visual properties of surfaces.
4978 | Chapter 18 Lights and Cameras