2009
Color The color of the light’s geometry. This has no effect on the color the
light emits.
Using Lights
In general, these are the reasons to use light objects on page 4970:
■ To improve the illumination of a scene.
The default illumination in viewports might not be bright enough, or it
might not illuminate all faces of a complicated object.
■ To enhance a scene's realism through realistic lighting effects.
Guidelines for Lighting on page 4986 has suggestions about making lighting
appear realistic.
■ To enhance a scene's realism by having lights cast shadows.
All kinds of lights can cast shadows. Also, you can selectively control
whether an object casts or receives shadows. See
Shadow Parameters on
page 5099.
■ To cast projections in a scene.
All kinds of lights can project still or animated maps. See the Projector
Map group in the
Advanced Effects rollout on page 5108.
■ To help model a source of illumination in the scene, such as a flashlight.
Light objects don't render, so to model a source of illumination, you also
need to create geometry that corresponds to the light source. Use a
self-illuminating on page 8122 material to make the geometry appear as if
it's emitting light.
■ To create lighting scenes using manufacturers'
IES on page 5034, CIBSE on
page 7935, or
LTLI on page 8029 files.
You can visualize commercially available lighting in your model by creating
photometric lights on page 5005 based on manufacturer's photometric data
files. By experimenting with different fixtures, and varying the light
intensity and color temperature, you can design a lighting system that
produces the results you want. See
Photometric Lights: Web Distribution
on page 5028.
See also:
■
Working with Lights on page 4975
■ Properties of Light on page 4978
4974 | Chapter 18 Lights and Cameras