2009

To use the Surface Arrive behavior: on page 4779
To use the Surface Follow behavior: on page 4779
To use the Wall Repel behavior: on page 4782
To use the Wall Seek behavior: on page 4778
To use the Wander behavior: on page 4901
Solving a Crowd Simulation
To solve a simulation: on page 4786
To speed up the solution time: on page 4787
To troubleshoot the simulation: on page 4787
Cognitive Controllers
To set up and use a cognitive controller: on page 4790
Testing a Modifier Parameter
Testing a Particle System Parameter on page 4862
Testing an Atmospheric Property on page 4862
Testing an Object Position
Testing Another Delegate's Behavior on page 4863
Testing the Distance Between Two Objects
Motion Synthesis
To use Motion Synthesis with non-bipedal creatures: on page 4807
Procedures: Using Bipeds in a Crowd Simulation on page 4799
Motion Mixer
General
To access the Motion Mixer from the Motion panel: on page 3703
To display the Motion Mixer in a viewport: on page 3704
To remove the Motion Mixer from a viewport: on page 3704
To add a biped to the Motion Mixer: on page 3708
Procedures | 4965