2009

To reposition a biped with limbs attached to world space (IK attachment): on
page 4314
To reposition a biped animated with a motion flow script: on page 4315
To scale a biped that has a mesh attached to it by using Physique: on page 4660
Facial Animation on page 4660
To isolate lip vertices from influence by inappropriate links: on page 4667
Crowd System
Crowd and Delegate Helpers
To create a Crowd helper object: on page 4770
To create a Delegate helper object: on page 4770
To clone and scatter delegates: on page 4770
To link objects to delegates: on page 4788
To associate bipeds with delegates: on page 4789
To edit multiple delegates: on page 4839
To group delegates into a team: on page 4845
Behaviors
To create a new behavior assignment: on page 4846
To use assign behaviors to delegates: on page 4776
To modify an existing behavior assignment or assignments: on page 4847
To use the Avoid behavior: on page 4781
To use the Orientation behavior: on page 4785
To use the Path Follow behavior: on page 4779
To use the Repel behavior: on page 4782
To use the Seek behavior: on page 4778
To add a Vector Field space warp: on page 4783
To use a Vector Field space warp with delegates: on page 4783
To use the Speed Vary behavior: on page 4785
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