2009

To load a biped figure: on page 4176
Layers
To increment all keys using layers (global offset): on page 4289
To increment an interval of keys with an envelope (blended offset): on page
4289
To increment an interval of keys without an envelope (nonblended offset):
on page 4290
To use layers to reposition a biped with freeform animation: on page 4315
Props
Example: To animate a biped swinging a prop with one hand: on page 4258
Example: To animate the biped switching the prop to the other hand: on page
4258
To collapse the transforms of a prop: on page 4259
Controllers and Biped
To add a controller to a biped object: on page 4253
To collapse a controller: on page 4253
To add controllers to multiple biped parts at the same time: on page 4254
To animate the weights of an added controller: on page 4255
Miscellaneous
To load a file created with different system units: on page 4658
To hide the finger, toe, and head dummy objects: on page 4306
To change biped display: on page 4171
To select from the screen: on page 4238
To reposition a freeform animation (with no IK attachment) or a footstep
animation:
on page 4313
To reposition a biped with limbs attached to an Object Space object (IK
attachment):
on page 4314
Procedures | 4963