2009

To optimize transitions in the Motion Flow Graph: on page 4516
To create a Motion Flow script: on page 4519
To save Motion Flow Editor files: on page 4521
To load Motion Flow Editor files: on page 4523
To append Motion Flow Editor files: on page 4524
To manually customize transitions between two clips: on page 4526
To automatically customize transitions between two clips: on page 4527
To create a random script for one biped: on page 4531
To customize transition weighting and setting a start clip: on page 4529
Example: To create a unified motion: on page 4534
Example: To share a random motion flow among multiple bipeds: on page
4537
To apply a shared motion flow to a different group of bipeds: on page 4541
To load a Motion Flow scene from another system: on page 4543
Posing the Biped
To link a mechanical character to the biped (without Physique): on page 4174
To fit biped legs to the skin: on page 4164
To fit the spine to the skin torso: on page 4164
To fit both arms using copy/paste: on page 4165
To pose both arms simultaneously: on page 4165
To create a symmetrical pose by copying one side of the biped to the other:
on page 4166
To copy a posture: on page 4285
To paste the posture: on page 4285
To copy a track from one biped to another: on page 4312
To copy the entire pose of a biped: on page 4286
To attach a mesh to a bones hierarchy using Physique: on page 4672
4960 | Chapter 17 character studio