2009
To make the biped walk backward: on page 4442
To prepare for manual footstep creation: on page 4190
To create footsteps manually, beginning at the current frame: on page 4435
To append footsteps onto the existing footsteps: on page 4436
To create footsteps using AutoGrid: on page 4192
To make the biped speed up as it walks: on page 4442
To activate footsteps: on page 4193
To deactivate footsteps: on page 4196
Editing Footsteps
To save footstep data: on page 4308
To move selected footsteps in time: on page 4203
To change the duration of a footstep: on page 4203
To scale keys in time: on page 4204
To prevent keys from changing when active footsteps are edited: on page 4206
To turn off Scale Stride mode: on page 4303
To display footstep tracks: on page 4239
To display footstep keys in Track View: on page 4203
To change the display of numbers of footstep keys: on page 4204
To convert an airborne period to freeform mode: on page 4228
To convert between footsteps and freeform animation: on page 4232
To create a purely freeform animation: on page 4235
To create a freefrom animation from a footstep animation: on page 4235
To save footstep data: on page 4308
To copy footsteps to the buffer: on page 4206
To edit the footstep buffer: on page 4207
To splice the footstep buffer: on page 4207
4958 | Chapter 17 character studio