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Use Pitch Velocity Turn on to have the motion synthesis engine consider
pitch velocity in determining whether to activate the state.
Range The motion synthesis engine activates the clip when the delegate's
pitch velocity falls inside the specified range.
Range Display After you synthesize on page 4934 the Master Motion Clips,
displays delegates' minimum, average, and maximum pitch velocity.
Min Set a minimum pitch velocity for the range.
Max Set a maximum pitch velocity for the range.
Unique Choose Unique to have the motion synthesis engine activate the clip
when the delegate's pitch velocity matches a specific value, optionally with
a rising, falling, or constant value before or after the specified value.
Value Set a unique pitch velocity value.
In/Out These radio buttons let you specify the behavior of the parameter
before and after the unique value is met.
Anything Pitch velocity before or after the target value is not relevant.
Decreasing Pitch velocity decreases before or after it reaches the target
value.
Constant Pitch velocity before or after the target value is constant.
Increasing Pitch velocity increases before or after it reaches the target
value.
Scale Playback Speed group
These settings let you scale the rate at which the animation is played,
depending upon the pitch velocity of the delegate. By default, when Scale
Animation is off, the object animation will always play at its normal rate. If
you turn it on, you can then set a Base Pitch Rate, at which the animation
should play at its normal rate, plus a percentage to specify how much the
animation rate is modified by the actual delegate pitch velocity.
Scale Animation Scales the clip's animation based on pitch velocity.
Percentage Specify how much to alter the playback speed based upon the
difference between the delegate's pitch velocity and the Base Pitch Rate setting.
The formula used is this:
4950 | Chapter 17 character studio