2009

Base Pitch Specifies the delegate pitch at which the animation should be
played back at its normal rate.
Scale Playback Speed group
These settings let you scale the rate at which the animation is played,
depending upon the pitch of the delegate. By default, when Scale Animation
is off, the object animation will always play at its normal rate. If you turn it
on, you can then set a Base Pitch, at which the animation should play at its
normal rate, plus a percentage to specify how much the animation rate is
modified by the actual delegate pitch.
Scale Animation Scales the clip's animation based on pitch.
Percentage Specify how much to alter the playback speed based upon the
difference between the delegate's pitch and the Base Pitch setting.
The formula used is this:
Animation Speed change % = (current speed/Base Pitch -1 ) x Percentage %
For example, if a delegate's pitch velocity is 50 percent above its base pitch
rate, and the Scale Percentage value is 50, then the playback speed is scaled
up by 25 percent.
Base Pitch Specifies the delegate pitch at which the animation should be
played back at its normal rate.
Pitch Velocity Panel
Select a Crowd helper. > Modify panel > Global Clip Controllers rollout > New
> Choose GlobalClip object. > Select object in list. > Edit > Synthesis dialog >
State panel > New State > Edit Properties > Clip State dialog > Pitch Velocity
Panel
Track View > Global Tracks > Block Control > GlobalClip Properties > Synthesis
dialog > State panel > New State > Edit Properties > ClipState dialog > Pitch
Velocity Panel
To have delegate pitch velocity considered for motion synthesis, turn on Use
Pitch Velocity, choose Range or Unique, and then make the appropriate
settings.
Pitch velocity is determined by the rate of change in degrees per frame of the
angle of the delegate about the world X-axis. In other words, pitch velocity
measures how fast the delegate is changing its
pitch on page 4945.
4948 | Chapter 17 character studio