2009

Use Pitch Turn on to have the motion synthesis engine consider delegate
pitch in determining whether to activate the state.
Range Choose Range to have the motion synthesis engine activate the clip
when the delegate's pitch falls inside the specified range.
Range Display After you synthesize on page 4934 the Master Motion Clips,
displays delegates' minimum, average, and maximum pitch.
Min Set a minimum pitch for the range.
Max Set a maximum pitch for the range.
Unique Choose Unique to have the motion synthesis engine activate the clip
when the delegate's pitch matches a specific value, optionally with a rising,
falling, or constant value before or after the specified value.
Value Set a unique pitch value
In/Out These radio buttons let you specify the behavior of the parameter
before and after the unique value is met.
Anything Pitch before or after the target value is not relevant.
Decreasing Pitch decreases before or after it reaches the target value.
Constant Pitch before or after the target value is constant.
Increasing Pitch increases before or after it reaches the target value.
Scale Pitch Orientation group
These settings let you scale the pitch at which the animation is played,
depending upon the pitch of the delegate. By default, when Scale Pitch is off,
the animated object will pitch normally. If you turn it on, you can then set a
Base Pitch at which the animation should play, plus a percentage to specify
how much the Base Pitch is modified by the actual delegate pitch. If the
Percentage is 100, then only the Base Pitch will be used; anything else will
scale between the base pitch and the delegate pitch. This is useful for when
birds and other objects elevate, but dont pitch up.
Scale Animation Scales the clip's pitch based on delegate pitch.
Percentage Specify how much to alter the pitch based upon the difference
between the delegate's pitch and the Base Pitch setting.
The formula used is this:
Pitch change % = (current pitch/Base Pitch -1 ) x Percentage %
Crowd Animation User Interface | 4947