2009

TIP When setting up states, it's useful to know the extents of state property values
for delegate motion in the scene, such as maximum and minimum speed. To
determine these, set up the clips and states you want to use, set the ranges to any
values, and then synthesize (see the procedure below). After you synthesize, the
different property panels of the ClipState dialog will show the actual ranges and
average values of delegate motion. These values are saved with the scene.
NOTE The default name of this dialog is "ClipState" because that's the default
name of the first state created on the Synthesis dialog > State panel. It's the dialog
invoked by clicking the Edit Properties button. If you rename the state, the dialog
assumes the changed name.
Automatic State Creation
character studio can create states automatically if you turn on Create State
on the Synthesis dialog > Motion Clips panel. You can use this feature if you
created a creature that contains lateral motion as well as looping motion.
If you turn on all the options in the Motion Clips panel > Remove Local group,
then character studio creates a state that reflects the actual heading, speed,
and acceleration of your creature. When a delegate approaches the heading
and speed contained in this state, it triggers the appropriate motion clip. This
method prevents sliding feet when animating multi-legged creatures.
See also:
Synthesis Dialog on page 4925
Speed Panel
Select a Crowd helper. > Modify panel > Global Clip Controllers rollout > New
> Choose GlobalClip object. > Select object in list. > Edit > Synthesis dialog >
State panel > New State > Edit Properties > Clip State dialog > Speed Panel
Track View > Global Tracks > Block Control > GlobalClip Properties > Synthesis
dialog > State panel > New State > Edit Properties > ClipState dialog > Speed
Panel
To have delegate speed considered for motion synthesis, turn on Use Speed,
choose Range or Unique, and then make the appropriate settings.
Speed is measured in units per animation frame, where the unit is the current
3ds Max system unit. By default, this is Generic Units.
Crowd Animation User Interface | 4939