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each active property, you can specify a range or a unique value that triggers
the clip for its respective state.
When you use a range, be sure to set the Min setting lower than the Max
setting. For example, when using a negative range such as -180 to -10, enter
the number with the larger absolute value (-180) as the Min setting.
You can see the delegates' actual ranges and average values for all properties
after
synthesizing on page 4934 the clips.
The dialog panels are:
Speed Panel on page 4939
Acceleration Panel on page 4942
Pitch Panel on page 4945
Pitch Velocity Panel on page 4948
Heading Velocity Panel on page 4951
Script Panel on page 4954
NOTE The dialog contains more tabs than can fit across its top. To see additional
tabs, click the left or right arrow button near the upper-right corner of the dialog.
You can enable and disable each state property individually. For example, you
can tell the motion synthesis to consider only speed and pitch when analyzing
delegate motion. For each of a state's active properties, you can designate a
range of values between which a state can be activated.
Alternatively, you can specify a single, unique motion value to be used when
a state is active, such as a speed of 50 units per frame. In addition, you specify
the In and Out values of the parameter as it approaches and then passes
through that unique value. These values are analogous to the tangents of a
curve. For each, you can pick Anything, Decreasing, Increasing, or Constant.
For example, an animation of an object that has just landed after flying might
have a Unique speed value of 0.0 (the object isn't moving laterally), a
decreasing In value (the object decelerated before landing) and a constant Out
value (the object remains stationary). Taking off, on the other hand, would
have an increasing Out value.
If you don't specify state parameters, the state is a default state. For example,
if you want the motion synthesis engine to choose random motion clips for
an object, and you dont care about what the speed or pitch is, you create
default states, and the synthesis engine will randomly pick which clip is active.
4938 | Chapter 17 character studio