2009
ClipState Dialog
Select a Crowd helper. > Modify panel > Global Clip Controllers rollout > New
> Choose GlobalClip object. > Select object in list. > Edit > Synthesis dialog >
State panel > New State > Edit Properties > Clip State dialog
Track View > Global Tracks > Block Control > GlobalClip Properties > Synthesis
dialog > State panel > New State > Edit Properties > ClipState dialog
In character studio, in crowd animation with non-bipedal motion synthesis,
a state is a particular property or set of properties of a delegate's animation;
for example, the period during which it is pitched upwards and is decelerating.
After determining the delegate's state, the motion synthesis engine chooses
a motion clip for animating the object, or character, linked to the delegate;
for example, a bird. When preparing a simulation that uses motion synthesis,
you use the ClipState dialog to define states and associate states with motion
clips.
You can define a state with any combination of these properties: speed,
acceleration, pitch, pitch velocity, and heading velocity (plus a script). For
Crowd Animation User Interface | 4937