2009

set Blend Start to the frame in the from clip at which blending should begin.
Alternatively, use Auto Blend or Auto Blend All to have character studio
determine the best blend points.
If you use Auto Blend, you can then see the calculated blend start point for
each pair of clips by choosing the clips from the drop-down lists.
From Clip list Lets you select the starting clip to blend; the clip to blend from.
To Clip list Lets you select the ending clip to blend; the clip to blend to.
Blend Start Displays the frame in the From clip at which the transition is to
begin, whether the default, calculated, or set manually, and lets you change
the start frame.
Auto Blend Automatically sets the Blend Start frame for the current From and
To clips.
Auto Blend All Automatically sets the Blend Start frames for all possible pairs
of clips.
OK Accepts changes and closes the dialog.
MotionClip Parameters Dialog
Open Track View. > Global Tracks > Block Control > GlobalClip Properties >
Synthesis dialog > Motion Clips panel > Click New (in the From Global Object
group). > Motion Clip Parameters dialog
Select a Crowd helper. > Modify panel > Global Clip Controllers rollout > New
> Choose a GlobalClip object. > Select the object in the list. > Edit > Synthesis
dialog > Motion Clips panel > Click New (in the From Global Object group).
> Motion Clip Parameters dialog
When setting up a crowd simulation with non-bipedal characters using motion
synthesis, use this dialog, accessed from the
Synthesis Dialog on page 4925, to
define motion clips from the Global Object's animation.
Enter a clip name, frame range, and color using controls in the MotionClip
Parameters dialog. The software determines which clips to trigger by states
that you define on the
State panel on page 4929.
Crowd Animation User Interface | 4935