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These objects must all be structurally identical to the Global Object. In effect,
they should be clones.
Remove Animation Strips the animation from the clones.
After making clones of the original animated object, you can strip the
animation from the clones. During synthesis, motion is applied based on
which state is active.
Collapse Selected Collapses motion clips to keys on the highlighted objects.
This deletes the Master Motion Clip for that object. You can then edit keys
and make changes to the animation manually in the scene.
Synthesize Selected Analyzes the motion of the delegates linked to the
highlighted objects in the Master Motion Clips list, determines which state
definitions fit that motion throughout the animation, and applies the
corresponding motion clips.
Select All Selects all of the objects in the Master Motion Clips list.
Synthesize All Analyzes the motion of the delegates linked to all objects in
the Master Motion Clips list, determines which state definitions fit that motion
throughout the animation, and applies the corresponding motion clips.
A progress bar displays during synthesis. When synthesis is completed, the
Synthesis dialog reappears, and you can view the calculated minimum,
maximum, and average values of delegate motion for the different state
properties in the ClipState dialog. You can use these values to fine-tune the
state properties.
State Select Seed Sets a seed value for random state selection.
During synthesis, it's possible that several states qualify for activation at the
same time, in which case one state is chosen at random. The seed is used to
modify the random value selected when determining which state to select.
Synthesis Blend Parameters group
During synthesis, clips aren't sequenced from end to end; instead, they partially
overlap, with key blending or averaging occuring during the overlap intervals.
This allows for smooth transitions between clips. During the blending or
overlap period, weighting gradually shifts between the “from” and “to” clips,
so the former's keys predominate at the beginning of the blend, and the latter's
at the end.
You can specify explicitly how blending occurs between clips, or you can let
the software calculate blending parameters automatically. To specify blending,
use the drop-down lists to choose a pair of clips to blend between, and then
4934 | Chapter 17 character studio