2009
New State Creates a new state and adds it to the list.
The default name is “ClipState,” optionally followed by a number. You can
change the state name by editing the text in the window.
Delete State Deletes the current state. This is undoable.
Edit Properties Lets you modify the current state. Displays the ClipState dialog
on page 4937 for the current state.
Clear Properties Returns the state to the default settings and removes clips
from the MotionClips window.
MotionClips group
MotionClips window Displays motion clips used by the current state.
Use Add Clip to associate clips with the state. If you assign more than one
clip to a state, the software picks the clips randomly during synthesis based
on their respective weights.
MotionClip Weight Determines the chance that a clip will be chosen during
synthesis. Range=0 to 1000.
Highlight the clip in the list, and then set its weight. A higher weight means
that a clip is more likely to be chosen.
Add Clip Displays the Select MotionClip dialog. Highlight a clip and click
OK to add a clip to the current state.
Remove Clip Removes the highlighted clip from the current state.
Precedence Sets the precedence for the current state. Range=0 to 1000.
If multiple states qualify for activation based on their properties, character
studio uses the clip associated with the one with the higher precedence first.
If more than one state has the same precedence, then the one with the greater
weight is played first.
Weight Specifies a weight value for a state.
If two states have the same precedence, the state with a greater weight will be
give higher priority considered during random selection.
Animation Start Percent Specifies where in the clip's animation you want it
to start playing when the state is active.
At the default value of 0, the animation will start once the state is active. If
the value is 66, the animation will start playing two-thirds of the way in once
the state becomes active. You can also randomize where the animation starts
by specifying a Animation Start Deviation value other than 0.
Crowd Animation User Interface | 4931