2009
Global Motion Clips group
List Window The list of motion clips. The clips that you create appear in this
list.
Edit Window Rename or change the color for the selected motion clip.
From Global Object group
Create State Create a new state with parameters specific to the motion clip,
such as speed, heading, acceleration, and so on.
character studio evaluates the motion and orientation of the object and creates
a new state with parameters set accordingly.
Remove Local X, Y, Z, Orientation Turn on any or all of these options to
strip out transformation and orientation data from the motion clip.
The idea is to animate the global object with full lateral motion. character
studio then creates states based on the actual motion of the global object.
After the states are created, the animation is stripped from the object. When
delegates linked to clones of the global object come close to the actual motion
recorded in the state, then the appropriate state is used to trigger the motion
clip.
This technique is used to minimize sliding feet. If you animate a creature with
many legs, you should animate lateral motion as well a leg motion. Then you
create clips that record and then strip out the lateral motion that you created.
When the delegate approaches the speed and direction you created originally
on the global object, then the leg motion clip will be activated by the state;
leg motion will be accurate relative to speed, preventing sliding feet.
New Lets you set up a new motion clip. Displays the
MotionClip Parameters
dialog
on page 4935 where you can specify the name and duration of the clip.
This selects all active controllers.
Modify Lets you modify a motion clip's parameters. Highlight the clip to
modify, and then click Modify. Displays the
MotionClip Parameters dialog
on page 4935, where you can specify the name and duration of the clip.
Also, if you've changed the animation on the Global Object, you can re-apply
it to a clip simply by clicking Modify and then clicking OK to close the dialog.
The change will affect all the objects being synthesized.
Copy to Object The keys from the highlighted motion clip are copied back
to the Global Object. Deletes any existing animation keys in that part of the
Global Object's animation.
4928 | Chapter 17 character studio