2009
ClipState Dialog on page 4937
For information on using motion synthesis with bipeds, see
Biped Crowds on
page 4793.
Synthesis Dialog
Select a Crowd object. > Modify panel > Global Clip Controllers rollout > New
> Choose a GlobalClip object. > Select the object in the list. > Edit > Synthesis
dialog
Open Track View > Global Tracks > Block Control > GlobalClip Properties >
Synthesis dialog
The Synthesis dialog is where you set up motion synthesis for non-bipedal
crowd members. It uses three panels to split up the workflow. On the Motion
Clips panel, you specify the global object from which the motion clips are to
be derived; you also set up the motion clips here. Controls on the State panel
let you set up states and link clips to states. The Synthesis panel controls let
you blend clips and synthesize the motion for some or all crowd members.
The panels are:
Motion Clips Panel on page 4925
State Panel on page 4929
Synthesis Panel on page 4932
See also:
■
ClipState Dialog on page 4937
Procedures
Usage of the Synthesis dialog is closely associated with usage of the ClipState
dialog. For a procedure that combines both, see
To use Motion Synthesis with
non-bipedal creatures:
on page ?.
Motion Clips Panel
Select a Crowd object. > Modify panel > Global Clip Controllers rollout > New
> Choose a GlobalClip object. > Select the object in the list. > Edit > Synthesis
dialog > Motion Clips panel
Crowd Animation User Interface | 4925