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Blend Vectors group
Use the Blend Vectors parameters to reduce abrupt changes in the angles of
neighboring vectors. For example, if you have a wavy surface, you might get
wavy vectors very far out from the surface, which could adversely affect the
simulation. Use Blend Vectors to correct this condition.
Start Dist The distance from the object at which you want to start blending
the vectors. Default=0.0.
Falloff The falloff of the blend of the surrounding vectors. Default=2.0.
Blend segs X The number of adjacent lattice points to blend on the X-axis.
Default=1.
Blend segs Y The number of adjacent lattice points to blend on the Y-axis.
Default=1.
Blend segs Z The number of adjacent lattice points to blend on the Z-axis.
Default=1.
Blend Click this button to implement the blending.
Motion Synthesis
The Crowd system in character studio can use two different types of motion
synthesis, which lets the software adjust the simulation results dynamically to
account for differing conditions. This section deals with the application of
motion synthesis to non-bipedal crowds, such as a flock of birds.
You use two dialogs to set up non-bipedal motion synthesis:
Synthesis Dialog on page 4925
4924 | Chapter 17 character studio