2009

geometry are reflected instantly in the particle system. If you hide the original
geometry, the particles still appear. However, if you delete the original
geometry, the particles are deleted as well.
Using Transform-Animated Reference Objects
You can create animated particle shapes by animating the reference object
with modifiers, and then turning on
Animated Shape on page 2910. However,
Shape Instance ignores any rotational and positional transformations applied
directly to the reference object; it uses only the pure scale component. For
example, if you scale an object non-uniformly using the View reference
coordinate system, the result might skew the object's shape. Because the
skewing is the by-product of a rotational transform, it wouldn't be reflected
in the particles' shape. However, modifiers and comparable functions that
contain transformations applied to the reference object are reflected in the
instanced particles. For example, if you want particles to use rotational
transforms applied to the reference object, use the Reset XForm function on
the reference object. Reset XForm is available from the Utilities panel.
TIP Particle Flow can, however, use rotational and positional animation applied
to descendant objects in a hierarchy, when you use the entire hierarchy as a single
particle. To do this, create a hierarchy, animate the descendant objects, and then
designate the parent as the reference object. Do not turn on Separate Particles
For > Object And Children. You'll find a procedure illustrating this, below.
When using an animated reference object, it is recommended that you hide
the reference object after instancing it in the particle system.
See also:
Shape Operator on page 2900
Shape Facing Operator on page 2901
Shape Mark Operator on page 2911
Procedures
Example: To use the reference object's rotational and positional animation
in the particle system:
1 Create an object you want to use as the particle shape, such as a teapot,
and a Dummy helper object.
2 Animate the teapot using the Move and Rotate tools.
Particle Flow | 2905