2009

When you include bipeds in a crowd simulation using a shared motion flow,
you usually don't want them all walking in lockstep formation. You can avoid
this by setting different start frames to vary the animation frame at which
each biped starts moving using its initial motion clip. In most cases, you would
set start frames in the same order as priority, so you don't get bipeds with
earlier start frames stuck behind bipeds with later start frames. The Set Start
Frames dialog lets you automatically assign start frames to delegates in the
same order as priority.
This dialog assigns start frames to the delegates selected via the
Delegates To
Prioritize
on page 4909 control. In general, you should first use a non-random
method to assign priorities in the
Priority rollout on page 4907, such as the
Pick/Assign button or one of the Proximity options, and then assign start
frames with this dialog. You can use the dialog to set a start frame for the
highest-priority delegate (that is, the delegate with the lowest Priority setting),
and then have start frames incremented randomly between two limits for the
remaining delegates, based on priority order.
For instance, if you set Lowest Start Frame to 0, Minimum Number ... to 1,
and Maximum Number to 3, you could get a start frame sequence like this:
0, 2, 5, 6, 8, and so on. If you want more regularly staggered start frames, set
Minimum and Maximum to the same value. For example, with Lowest Frame=0
and Minimum/Maximum both set to 2, you'd get: 0, 2, 4, 6, 8, etc.
Interface
Lowest Start Frame Sets the start frame assigned to the delegate with the
lowest Priority setting.
Minimum number of frames between consecutive start frames The smallest
value the software will use to increment assigned start frames.
Crowd Animation User Interface | 4911