2009
Proximity to a Grid Lets you assign priorities based on delegates' distance
from an infinite plane defined by a specific grid object. To specify the grid
object, click the None button, and then select the grid object on which
priorities are to be based. Lastly, click the Assign button to compute and assign
priorities. The delegate closest to the grid object is assigned the Start Priority
value, and each successively farther delegate is assigned the next highest
priority.
For any delegates that are equidistant from the plane, the software assigns
priorities randomly.
Assign Random Priorities Assigns random priorities to the selected delegates.
The range of priority values assigned lies between the Start Priority value and
that value plus the number of selected delegates.
Make Priorities Unique Ensures that all delegates have unique priority values.
If two delegates share the same priority, one of them will be given a new
priority value that differs from the rest.
Increment Priorities Increments the priorities of all selected delegates by the
Increment value.
Increment Sets the value by which the Increment Priorities button adjusts
delegate priorities. Use a negative Increment value to decrement priorities.
Default=0.
Set Start Frames Opens the
Set Start Frames dialog on page 4910, for setting
start frames based on assigned priorities.
Display Priorities Enables the display of assigned priority values as black
numerals attached to the delegates. Default=off.
Display Start Frames Enables the display of assigned start frame values as
black numerals attached to the delegates. Default=off.
When both Display Priorities and Display Start Frames are on, the two values
are displayed side by side, separated by a slash symbol (/). The priority appears
to the left of the slash and the start frame appears to the right.
Set Start Frames Dialog
Create panel > Helpers > Object Type rollout > Crowd > Priority rollout > Set
Start Frames button
Select a Crowd object. > Modify panel > Priority rollout > Set Start Frames
button
4910 | Chapter 17 character studio