2009

Start Priority Sets the initial priority value. Applies to the first four methods
of setting priorities: Assign By Picking, Proximity To An Object, Proximity To
A Grid, and Assign Random Priorities. Default=0.
NOTE Priority is assigned in increasing order. Thus, a delegate with Priority value
0 goes before a delegate with Priority 1, 1 goes before 2, and so on.
Assign by Picking group
Pick/Assign Lets you assign successively higher Priority values to any number
of delegates by selecting each in turn in the viewport. The first delegate you
select is assigned the Start Priority value. The Priority value assigned to each
succeeding delegate you select is incremented by one.
To stop assigning priorities, right-click in a viewport or click the Pick/Assign
button again.
Delegate priorities appear in viewports as black numerals attached to each
delegate; they're usually most easily seen in Wireframe views.
NOTE You can undo and/or redo assignments during the process.
TIP It's possible to assign two or more delegates the same priority value using this
method. In such a case, for more predictable behavior, use Make Priorities Unique
so that delegates don't share priorities.
Assign by Computation group
This group provides five different methods for assigning priorities to delegates,
plus a button for selecting delegates to be affected by these methods.
Delegates to Prioritize Lets you use the Select dialog to specify delegates to
be affected by subsequent use of other controls within this group. Select the
delegates with the Select dialog, and then click Select to exit the dialog. This
selection applies only to Proximity assignments (that is, Proximity To An
Object and Proximity To A Grid).
Proximity to an Object Lets you assign priorities based on delegates' distance
from a specific object. To specify the object, click the None button, and then
select the object on which priorities are to be based. Lastly, click the Assign
button to compute and assign priorities. The delegate closest to the object is
assigned the Start Priority value, and each successively farther delegate is
assigned the next highest priority.
For any delegates that are equidistant from the object, the software assigns
priorities randomly.
Crowd Animation User Interface | 4909