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Display During Solve group
Update display When on, motion produced during solution of a crowd
simulation appears in the viewports. Default=on.
Frequency How often the display is updated during the solution. If 1, the
update occurs every frame. If 2, the update occurs every other frame, and so
on. Default=1.
Vector Scale Globally scales all force and velocity vectors that are displayed
during the simulation. Default=10.0.
Scaling vectors up helps to see them better when they are very small. It does
not effect the simulation.
MAXScript group
This feature lets you execute a MAXScript script at each frame. Its primary
purpose is for working with bipeds; specifically, to take advantage of available
MAXScript calls to Biped that let you specify which clip the biped will be likely
to choose next when using the shared motion flow feature. With this feature,
you can write a script that dynamically selects the biped's next clip during
the Crowd simulation, based on which clip is currently being used, the frame
number, the proximity of other bipeds, or anything else that you can find out
in a script. Of course, this scripting feature can be used for other purposes as
well.
Use MAXScript When on, a user-specified script is executed at each frame
during the solution. Default=off.
Function Name The name of the function to be executed. This name must
also specified in the script.
Edit MAXScript Click this button to open a MAXScript window for displaying
and modifying the script.
Bipeds group
When solving simulations that use bipeds linked to delegates, it is strongly
recommended that you use all three options in this group.
Biped/Delegates Only When on, only biped/delegates are included in the
computation. Also, the options to use priorities and backtracking become
available. These options are available only for biped-only computations.
Default=off.
4906 | Chapter 17 character studio