2009
Step Solve Runs the crowd simulation one frame at a time, starting at the
current frame as specified by the time slider position. Press the spacebar to
advance one frame.
To abort a solution in progress and save all keys generated up to that point,
press the Esc key. When you do so, the software disregards any non-default
settings for Save Every Nth Key. Alternatively, with complex simulations, you
can save time by pressing Shift+Esc to abort a solution without saving keys.
NOTE Step Solve always starts at the current frame; it disregards the Simulation
Start setting.
Simulation Start The first frame of the simulation. Default=0.
To make the solution repeatable, set this and keep it the same.
Start Solve The frame at which you begin solving. Default=0.
This value must be greater than or equal to that of Simulation Start. If greater,
the solve will begin in the middle of the simulation.
Start Solve should equal Simulation Start the first time you solve, so that when
you set Start Solve to start in the middle of the simulation, the simulation up
to that point will be correct.
NOTE If you set Start Solve to a frame number lower than the first frame of the
active time segment, character studio changes the first frame of the time segment
to the Start Time value.
End Solve Specifies the last frame considered for the solution. Default=100.
NOTE If you set End Solve to a frame number higher than the last frame of the
active time segment, character studio changes the last frame of the time segment
to the End Solve value.
Delete Keys before Solve Deletes the keys of active delegates in the range
over which the solution takes place. Default=off.
This option leaves the first two keys so that the delegate doesn't end up with
no keys and then pop to its current position. This is a useful feature for biped
crowds; it lets you watch each biped compute, one after another, without the
ones not yet computed still performing their old animation.
Save every Nth Key Lets you specify the number of position and rotation
keys saved after the solution.
Positions/Rotations The frequency with which keys are saved for delegate
positions and rotations. If 0, no keys are saved. If 1, a key is saved every frame.
If 2, a key is saved every other frame, and so on. Defaults=1.
Crowd Animation User Interface | 4905