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Falloff setting of 0.0 indicating that the strength is the same at the Outer
Distance as it is at the Inner Distance.
Display Distance Shows the inner and outer distance settings as grids offset
from the target grid in the viewports. The Inner Distance grid is light blue,
while the Outer Distance grid is blue-white. Default=on.
Grid Spacing Alters the spacing of grid lines used to draw the Inner/Outer
Distance grids. The lower the value, the closer the spacing. Default=500.
End force at grid edges When on, the force emanates only from the grid
object. When off, the force emanates from an imaginary infinite grid created
by extending the grid plane in all directions.
Color Swatch Shows the color used to draw the Wall Repel force during the
solution. Click the box to choose a different color. Default=violet.
Display Force The force, when activated, is drawn in the viewports as a
wireframe rectangle during the simulation solution. Default=on.
Wall Seek Behavior
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout > New
button > Wall Seek Behavior
Select a Crowd object. > Modify panel > Setup rollout > New button > Wall
Seek Behavior
The Wall Seek behavior uses a grid object to attract delegates. When influenced
by the Wall Seek force, delegates turn until they're heading toward the grid.
It's useful for moving objects toward a rectangular area, such as a doorway.
You can set the grid to attract from either side or both sides, and optionally
specify a maximum distance for attraction. You can also set the behavior to
act as though the grid extends infinitely along its plane.
4898 | Chapter 17 character studio