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Descent Start Specifies the distance between the delegate and the arrival point
at which the descent should start.
NOTE Be careful that Descent Start is set high enough that the delegate won't
overshoot when descending because its speed is too high and deceleration too
low, compared to when it should start descending.
Deviation Adds random variation to the to the Descent Start setting.
The actual deviation is calculated by multiplying the Deviation setting by a
random number between -1 and 1, and then multiplying the result by the
Descent Start setting.
Off This Normal When on, lets you set an approach vector to specify the
angle at which the final approach occurs. Default=off.
X/Y/Z Use these settings to specify the final approach vector in world
coordinates. For example, the vector specified by the default settings of X=0,
Y=0, Z=1 means that the delegates will approach the target along the vertical
world axis.
Seed Affects the random numbers used to calculate the Deviation settings.
For similar randomization among different Surface Arrive behaviors, use the
same Seed value.
Color Swatch Shows the color used to draw the target icon. Default=dark
blue.
Display Target Enables display of the target icon, which appears during the
solution when a new interim goal is calculated for the delegate. Interim goals
are created when using the Approach group settings. Default=on.
Target Scale Specifies the overall size of the target icon. Default=5.0.
Surface Follow Behavior
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout > New
button > Surface Follow Behavior
Select a Crowd object. > Modify panel > Setup rollout > New button > Surface
Follow Behavior
The Surface Follow behavior moves delegates with respect to object surfaces,
which can be still or animated. For example, you can apply an animated Noise
4892 | Chapter 17 character studio