2009
Location group
Offset Specifies a consistent distance from the calculated arrival point, based
on the surface normal, for the delegate to use. Default=0.0.
Facing When on, the delegate will try to arrive only at points on triangles on
the surface that are facing it. Default=off.
Random The software chooses a random point on the target surface as the
arrival point.
When using the Random option, the software chooses arrival points for
delegates once, at the beginning of the simulation. This is the default choice
Closest The software chooses the closest point on the target surface as the
arrival point.
If Closest is chosen, but Every Frame is off, the software chooses arrival points
for delegates once, at the beginning of the simulation.
Every Frame When on, the software chooses arrival points for delegates at
every frame. Available only when Closest is chosen. Default=off.
Every Frame is useful when the target object is rotating during the animation,
but requires more time for calculation.
Display Offset When on, shows the Offset distance as lines emanating from
each vertex in the surface object, perpendicular to the surface.
Approach group
The Height and Descent settings together specify the path the delegate will
take for its arrival. They allow for a wide range of behavior, from soft, gradual
landings to direct helicopter-type descents.
In both cases, the actual deviation is calculated by multiplying the Deviation
setting by a random number between -1 and 1, and multiplying the result by
the relevant value.
Height Specifies a distance from the arrival point along its face normal.
This is the point that the delegate will go to first before descending to the
arrival point.
Deviation Adds random variation to the to the Height setting.
The actual deviation is calculated by multiplying the Deviation setting by a
random number between -1 and 1, and then multiplying the result by the
Height setting.
Crowd Animation User Interface | 4891