2009

Direction
Determines the direction the delegate takes initially when following the path.
The default choice is Forwards.
Forwards The delegate moves along path vertices in ascending order.
Backwards The delegate moves along path vertices in descending order.
Action at End of Path
Determines what the delegate does when it reaches the path end. The default
choice is Loop.
Loop The delegate loops around the path, even if it isn't closed. If Beginning
of Path or End of Path is chosen, it returns to the path's start or end point
each time it finishes traversing the path. If Nearest Point is chosen, it returns
to an arbitrary point determined by its position and the path shape.
Reverse The delegate reverses direction at the end of the path. Use this choice
to simulate a back-and-forth "patrol" behavior.
Continue The delegate continues moving in the same direction it faced at
the end of the path until the simulation ends or it's acted upon by another
force or behavior.
Seed Specifies a seed value for randomizing Awareness. Default=1.
Color Swatch Shows the color used to draw the Path Follow force vector
during the solution. Click the box to choose a different color. Default=blue.
Display Force When on, force exerted on the delegate(s) by the Path Follow
behavior is drawn in the viewports as a vector during the simulation solution.
Default=on.
Color Swatch Shows the color used to draw the target icon. Default=dark
blue.
Display Target Enables display of the target icon, which appears during the
solution when a new interim goal is calculated for the delegate. Default=on.
Target Scale Specifies the overall size of the target icon. Default=5.0.
Crowd Animation User Interface | 4879