2009
Look Ahead Radius Displays a sphere that shows the current distance used
to check for potential collisions.
Color Swatch Shows the color used to draw the Avoid force vector during
the solution. Click the box to choose a different color. Default=red.
Force When on, force exerted on one or more delegates by the Avoid behavior
is drawn in the viewports as a colored line during the simulation solution.
Default=on.
Orientation Behavior
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout > New
button > Orientation Behavior
Select a Crowd object. > Modify panel > Setup rollout > New button >
Orientation Behavior
The Orientation behavior lets you control whether and how delegates rotate,
independent of their direction of motion. Normally, a delegate always faces
in the direction it's moving. You can use the Orientation behavior to specify
limits to the delegate's rotational activity without affecting its path, which is
generated by other behaviors. Use these settings, for example, to keep delegates
facing in one direction while moving in another.
NOTE These settings do not affect the path a delegate takes, which is produced
by other behaviors such as Seek and Avoid. They influence only the direction it
faces as it traverses the path.
4872 | Chapter 17 character studio