2009

Radius Maximum distance from delegate's bounding sphere within which
"repel" avoidance is sensed and carried out. Default=3.0.
Falloff The rate at which the strength diminishes between the Repel radius
and the hard radius. A value of 1.0 indicates a linear falloff. Higher values
cause the strength to fall off to zero more rapidly with distance, thus focusing
its effect closer to the delegate's hard radius. Lower values reduce the rate of
diminishment, with a Falloff setting of 0.0 indicating that the strength is the
same at the Radius distance as it is at the Hard Radius. Default=3.0.
Display Repel Radius Enables display of a wireframe sphere that depicts the
extent of the Repel setting. Default=off.
Vector Field group
If you've applied a
Vector Field space warp on page 4917 to an object in your
scene, you can specify the vector field as an object to avoid. The distinction
is this: When used with the Space Warp behavior on page 4885, delegates use
the vector field to steer around the object by being guided to travel
perpendicular to the field's vectors. When used with the Avoid behavior, the
delegate simply moves away in the direction of the vectors.
TIP Sometimes when using Avoid with a vector field, the behavior might seem
to be "fighting" with other behaviors (such as Seek) over delegate movement,
causing a halting and/or wavering motion. In such cases, try reducing Brake
Strength and/or increasing Falloff.
Strength Higher values result in more powerful influence. Delegates will be
directed to move perpendicular to the field. Default=1.0. Range=0.0 to 1.0.
Falloff Higher values cause vector field influence to fall off to zero more rapidly
with distance, thus focusing its effect closer to the delegate's hard radius.
Default=8.0.
Display During Solve group
Use these switches for debugging a crowd simulation. During the solve, they
display information about the simulation using graphical metaphors for
different aspects of the Avoid behavior.
Potential Collisions Displays a green line from the delegate to the location
of a potential collision. Default=off.
Repel Activity Displays a white line between the delegate and target when
the repel force is in effect. Default=off.
Crowd Animation User Interface | 4871