2009

NOTE The sum of the values for Ease In and Ease Out must be less than or equal
to 1.0. The software won't let you set a value for either parameter that would
cause the sum to exceed 1.0. To increase the value of one parameter when its
value equals 1.0 minus the other parameter, decrease the other parameter first.
Transition Condition The name of the MAXScript function that specifies
when/how the transition is to occur.
This name must also appear at the beginning of the main function in the
script, after "fn". The script can contain additional functions that are called
by the main function and each other.
Edit MAXScript Opens an editor window for editing, saving, and loading the
transition's MAXScript script.
OK Closes the dialog and implements changes.
Cancel Closes the dialog and ignores changes.
Behavior Rollout
Create panel > Helpers > Object Type rollout > Crowd > Setup rollout > New
button
Select a Crowd object. > Modify panel > Setup rollout > New button
Select a Crowd object. > Modify panel > Setup rollout > Choose a behavior.
The Behavior rollout appears in the Crowd object command panel after you
first add a behavior to the scene using the Setup rollout. The rollout's full
name (for example: Avoid Behavior or Seek Behavior) depends on the current
behavior, displayed in the text box in the Setup rollout. To display the rollout
for a different behavior, choose the behavior from the drop-down list.
NOTE If you add the first behavior to the scene from the Behavior Assignments
and Teams Dialog
on page 4845, a behavior rollout does not automatically appear
in the Crowd command panel. You must first choose the behavior from the
drop-down list at the bottom of the Setup rollout.
Use the controls in this rollout to modify the behavior. Following is a list of
available behaviors:
Avoid Behavior on page 4867
Orientation Behavior on page 4872
4866 | Chapter 17 character studio